using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace GameStateManagement
{
    public class Star : Actor
    {
        public Star(Game game): base (game)
        {
            sMeshName = "Star";
            fMass = 1.0f;
            fTerminalVelocity = 0f;
            vAcceleration = Vector3.Zero;
            bPhysicsDriven = true;
        }
    }
}
